
Some locations have environmental puzzles that will need some parkour or orienteering to overcome, due to the mostly ruined state of buildings.ĥ. Plunging knee-deep into deadly anomalies often awards priceless Artifacts to either use or sell to merchants, while looking behind every nook and cranny of seemingly worthless places, can reveal secret stashes of supplies and weapons. The Zone is dangerous, but also a real treasure trove, which often equals more danger to better rewards. Amazing exploration, that rewards risk-taking and creative thinking. Ballistics feel realistic, same for weapon functioning as arms can jam, degrade and also be modified heavily to improve them.Ĥ. Several bullet types and weapon categories are suited for different applications, ranging from slaying armored soldiers to mutants.

CoP got rid of the terrible “bullet sponges” that plagued the previous chapters, while also increasing reaction to shots (such as enemies limping if shot in legs) and giving a more distinct feel to each weapon. Headshots are an almost-guaranteed kill on any human being, while grenades and other explosives are extremely deadly. Realistic, satisfying and unforgiving combat with excellent gunplay.Īny firefight is dangerous in CoP, no matter how well-equipped one could be. The changes of the Major’s actions will be felt and seen as time passes, directly or otherwise.ģ. No two quests will be the same, and some will even feature branching choices with meaningful consequences. Each questline often ends up rewarding rare gear or other advantages, also has tasks unique onto itself. Degtyarev can choose to help out these people, or proceed on his own of course – but meddling in others’ affairs often comes with its own rewards.

Many unique, hand-crafted quests that influence the world and characters.Įach character has a story to tell, and often problems to solve.

No other post-apocalyptic setting will deliver an immersion on-par with this one.Ģ. Terrifyingly eerie nights where screams and gunshots echo in the distance, bleak sunny mornings that highlight a ruined landscape and deadly radioactive emissions, are the daily routine in the Zone. Extraordinary atmosphere, locations design and overall attention to detail.Ī land once owned by men now is reclaimed by a twisted, unforgiving nature that barely tolerates our species on its soil – and has engineered a series of monstrosities to exert dominance. His investigation will bring him to some of the most dangerous and forgotten places of this wasteland, where he will uncover there is much more going on than simple accidents. This time around, players impersonate Major Degtyarev – a special agent sent to the Zone in order to find information on a series of military accidents, also to know more about the area.

STALKER Call Of Pripyat (CoP) is the third and final installment of the original trilogy.
